Jeff Hube

Demos

Destructible Voxel Terrain

For my Computer Graphics II course, I chose to do a project on rendering voxels. I created two demos showing some of the ways that voxels can be rendered. This demo uses the marching cubes algorithm, which creates a triangle mesh from voxel data.

Metaballs

This 2D metaball implementation uses point sprites. It maps density and time to uv coordinates of a texture, which allows for neat effects and animations.

Ray Tracer

This ray tracer was a project for my Computer Graphics II course. I implemented a number of optional features, such as supersampling and additional lighting models. I also extended the project by adding support for multithreading.

Voxel Ray Caster

For my Computer Graphics II course, I chose to do a project on rendering voxels. I created two demos showing some of the ways that voxels can be rendered. This demo performs ray casting on the GPU to render voxel data held in a 3D texture.